Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture. Artificial Intelligence Memo No. 396

Guardado en:
Detalles Bibliográficos
Publicado en:ERIC, Resources in Education (RIE) (Dec 1976), p. 1-22
Autor principal: Solomon, Cynthia J.
Publicado:
Artificial Intelligence Lab
Materias:
Acceso en línea:Citation/Abstract
Full text outside of ProQuest
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
Descripción
Resumen:This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as much of it is in the form of a monologue that reflects a programer's mind who is working on a project. The paper concludes with the goals of the project that were attained and contains suggestions for further extension of the investigation. (MP)
Fuente:ERIC