Unlocking the Business Potential of Virtual Worlds

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書誌詳細
出版年:MIT Sloan Management Review vol. 52, no. 3 (Spring 2011), p. 14
第一著者: Nevo, Saggi
その他の著者: Nevo, Dorit, Carmel, Erran
出版事項:
Massachusetts Institute of Technology, Cambridge, MA
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オンライン・アクセス:Citation/Abstract
Full Text - PDF
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245 1 |a Unlocking the Business Potential of Virtual Worlds 
260 |b Massachusetts Institute of Technology, Cambridge, MA  |c Spring 2011 
513 |a General Information 
520 3 |a For businesses, virtual worlds - computer-simulated environments in which individuals interact with one another via avatars representing their digital selves - offer a collaborative tool that has a number of possible uses, from saving money on travel and conference expenses to employee training. But despite virtual worlds organizational potential, their workplace usage is still low, and a number of initial attempts by companies to establish a presence in virtual worlds met with failure. The challenge for longer-term virtual world adoption by corporations lies in clearly demonstrating the technology's business value to the organization. 
653 |a Virtual reality 
653 |a Computer & video games 
653 |a Employees 
653 |a Marketing management 
653 |a Polls & surveys 
653 |a Virtual communities 
653 |a Recreation 
653 |a Hypothesis testing 
653 |a Information storage 
653 |a Information technology 
700 1 |a Nevo, Dorit 
700 1 |a Carmel, Erran 
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