The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior

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I whakaputaina i:Journal of Computer & Systems Sciences International vol. 52, no. 3 (May 2013), p. 410
Kaituhi matua: Aleksandrov, A V
Ētahi atu kaituhi: Kazakov, S V, Sergushichev, A A, Tsarev, F N, Shalyto, A A
I whakaputaina:
Springer Nature B.V.
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