The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior

Guardat en:
Dades bibliogràfiques
Publicat a:Journal of Computer & Systems Sciences International vol. 52, no. 3 (May 2013), p. 410
Autor principal: Aleksandrov, A V
Altres autors: Kazakov, S V, Sergushichev, A A, Tsarev, F N, Shalyto, A A
Publicat:
Springer Nature B.V.
Matèries:
Accés en línia:Citation/Abstract
Full Text
Full Text - PDF
Etiquetes: Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
Descripció
Resum:It is proposed to use evolutionary programming to generate finite state machines (FSMs) for controlling objects with complex behavior. The well-know approach in which the FSM performance is evaluated by simulation, which is typically time consuming, is replaced with comparison of the object's behavior controlled by the FSM with the behavior of this object controlled by a human. A feature of the proposed approach is that it makes it possible to deal with objects that have not only discrete but also continuous parameters. The use of this approach is illustrated by designing an FSM controlling a model aircraft executing a loop-the-loop maneuver.[PUBLICATION ABSTRACT]
ISSN:1064-2307
1555-6530
0013-788X
0882-4002
DOI:10.1134/S1064230713020020
Font:ABI/INFORM Global