INDIE VS AAAS: A FAIR COMPARISON

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書誌詳細
出版年:Journal of Information Systems & Operations Management vol. 17, no. 2 (Winter 2023), p. 23
第一著者: Avatavului, Cristian
その他の著者: Sandu, Ilie-Octavian, Iovită, Nicu-Cătălin, Vasile, Bogdan, Duta, Ciprian, Boiangiu, Costin-Anton, Voncilă, Mihai-Lucian, Tarba, Nicolae
出版事項:
Romanian-American University, Scientific Research Department
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オンライン・アクセス:Citation/Abstract
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抄録:The purpose of this document is to provide a comprehensive comparison between the production of AAA and indie computer games. While both approaches strive to offer the best possible experience to their audience, the quality of the product may differ depending on various factors, including budget and technology used. To achieve success, game developers must have a clear understanding of the scope that can be accomplished within a reasonable timeframe. This study examines the potential profitability of AAA and indie game development methods. Although there is no single method for success, we postulate that AAA game development generally yields a higher payoff than indie game development. Our analysis compares selected game titles with regards to development budget, marketing push, team size, technology, and franchising opportunities. Our findings suggest that, despite the lower cost of indie game development, AAA games offer a safer method of revenue.
ISSN:1843-4711
ソース:ABI/INFORM Global