Creative Programming in Architecture: A Computational Thinking Approach
保存先:
| 出版年: | Informatics in Education vol. 23, no. 3 (2024), p. 541 |
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| 第一著者: | |
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| 出版事項: |
Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences
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| 主題: | |
| オンライン・アクセス: | Citation/Abstract Full text outside of ProQuest |
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| 001 | 3123160938 | ||
| 003 | UK-CbPIL | ||
| 022 | |a 1648-5831 | ||
| 035 | |a 3123160938 | ||
| 045 | 2 | |b d20240101 |b d20241231 | |
| 084 | |a EJ1443730 | ||
| 100 | 1 | |a Domínguez-Gómez, Patricia | |
| 245 | 1 | |a Creative Programming in Architecture: A Computational Thinking Approach | |
| 260 | |b Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences |c 2024 | ||
| 513 | |a Report Article | ||
| 520 | 3 | |a The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of digital culture and alternative approaches to how digital tools are used and learned. It studies the different processes related to Computational Thinking that are triggered in the prototyping of computer applications and that lead to creativity. The similarity between architectural design and programming is analysed, both in problem solving (abstraction, decomposition, iterative revisions--debugging--, etc.) and in the use of mechanisms of a digital nature (loops, randomness, etc.). The results of the design and testing of a pilot course are shown, in which the way of teaching, learning and using this programming language is based on the graphical representation of problems through sketches. | |
| 653 | |a Undergraduate Students | ||
| 653 | |a Architectural Education | ||
| 653 | |a Architecture | ||
| 653 | |a Courseware | ||
| 653 | |a Computer Assisted Instruction | ||
| 653 | |a Problem Solving | ||
| 653 | |a Algorithms | ||
| 653 | |a Creative Thinking | ||
| 653 | |a Curriculum Development | ||
| 653 | |a Instructional Innovation | ||
| 653 | |a Learning Processes | ||
| 700 | 1 | |a Flavio Celis d’Amico | |
| 773 | 0 | |t Informatics in Education |g vol. 23, no. 3 (2024), p. 541 | |
| 786 | 0 | |d ProQuest |t ERIC | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3123160938/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch |
| 856 | 4 | 0 | |3 Full text outside of ProQuest |u http://eric.ed.gov/?id=EJ1443730 |