Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review

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Vydáno v:Journal of Computers in Education vol. 11, no. 4 (Dec 2024), p. 1283
Hlavní autor: Giannakoulas, Andreas
Další autoři: Xinogalos, Stelios
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Springer Nature B.V.
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100 1 |a Giannakoulas, Andreas  |u University of Macedonia, Department of Applied Informatics, School of Information Sciences, Thessaloniki, Greece (GRID:grid.10212.30) (ISNI:0000 0000 9902 5603) 
245 1 |a Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review 
260 |b Springer Nature B.V.  |c Dec 2024 
513 |a Journal Article 
520 3 |a This article presents a systematic literature review (SLR) on the effects of serious games, or more specifically educational games that aim to teach Computational Thinking (CT) skills to primary school students. Sixty one studies from various data sources were evaluated based on the CT skills and programming concepts addressed, the evaluation instruments used, the target audience, the learning outcomes and their results. The findings of the studies on the efficiency or impact of educational games on the acquisition of the proposed topics were positive, indicating that educational programming games can help primary school students develop CT skills or understand fundamental programming concepts. Additionally, the results suggest a general positive attitude towards the use of an educational game for learning purposes, while students perceive games as a great motivator for engaging in CT activities. Finally, the research discusses research gaps and shortages, as well as methodological limitations and recommendations for future work in the relevant domain. 
653 |a Problem solving 
653 |a Teaching 
653 |a Collaboration 
653 |a Games 
653 |a Curricula 
653 |a Skills 
653 |a Decomposition 
653 |a Students 
653 |a Robotics 
653 |a Literature reviews 
653 |a Computer programming 
653 |a Learning 
653 |a Education 
653 |a Programming 
653 |a Algorithms 
653 |a Elementary school students 
653 |a Systematic review 
653 |a Generalization 
653 |a World Problems 
653 |a Experiential Learning 
653 |a Influence of Technology 
653 |a Teaching Methods 
653 |a Learning Processes 
653 |a Learning Experience 
653 |a Pattern Recognition 
653 |a Native Speakers 
653 |a Student Motivation 
653 |a Computer Uses in Education 
653 |a Elementary Schools 
653 |a Definitions 
653 |a Classroom Environment 
653 |a Educational Games 
700 1 |a Xinogalos, Stelios  |u University of Macedonia, Department of Applied Informatics, School of Information Sciences, Thessaloniki, Greece (GRID:grid.10212.30) (ISNI:0000 0000 9902 5603) 
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