Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review
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| Vydáno v: | Journal of Computers in Education vol. 11, no. 4 (Dec 2024), p. 1283 |
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Springer Nature B.V.
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| On-line přístup: | Citation/Abstract Full Text Full Text - PDF |
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| 024 | 7 | |a 10.1007/s40692-023-00300-z |2 doi | |
| 035 | |a 3126813973 | ||
| 045 | 2 | |b d20241201 |b d20241231 | |
| 100 | 1 | |a Giannakoulas, Andreas |u University of Macedonia, Department of Applied Informatics, School of Information Sciences, Thessaloniki, Greece (GRID:grid.10212.30) (ISNI:0000 0000 9902 5603) | |
| 245 | 1 | |a Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review | |
| 260 | |b Springer Nature B.V. |c Dec 2024 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a This article presents a systematic literature review (SLR) on the effects of serious games, or more specifically educational games that aim to teach Computational Thinking (CT) skills to primary school students. Sixty one studies from various data sources were evaluated based on the CT skills and programming concepts addressed, the evaluation instruments used, the target audience, the learning outcomes and their results. The findings of the studies on the efficiency or impact of educational games on the acquisition of the proposed topics were positive, indicating that educational programming games can help primary school students develop CT skills or understand fundamental programming concepts. Additionally, the results suggest a general positive attitude towards the use of an educational game for learning purposes, while students perceive games as a great motivator for engaging in CT activities. Finally, the research discusses research gaps and shortages, as well as methodological limitations and recommendations for future work in the relevant domain. | |
| 653 | |a Problem solving | ||
| 653 | |a Teaching | ||
| 653 | |a Collaboration | ||
| 653 | |a Games | ||
| 653 | |a Curricula | ||
| 653 | |a Skills | ||
| 653 | |a Decomposition | ||
| 653 | |a Students | ||
| 653 | |a Robotics | ||
| 653 | |a Literature reviews | ||
| 653 | |a Computer programming | ||
| 653 | |a Learning | ||
| 653 | |a Education | ||
| 653 | |a Programming | ||
| 653 | |a Algorithms | ||
| 653 | |a Elementary school students | ||
| 653 | |a Systematic review | ||
| 653 | |a Generalization | ||
| 653 | |a World Problems | ||
| 653 | |a Experiential Learning | ||
| 653 | |a Influence of Technology | ||
| 653 | |a Teaching Methods | ||
| 653 | |a Learning Processes | ||
| 653 | |a Learning Experience | ||
| 653 | |a Pattern Recognition | ||
| 653 | |a Native Speakers | ||
| 653 | |a Student Motivation | ||
| 653 | |a Computer Uses in Education | ||
| 653 | |a Elementary Schools | ||
| 653 | |a Definitions | ||
| 653 | |a Classroom Environment | ||
| 653 | |a Educational Games | ||
| 700 | 1 | |a Xinogalos, Stelios |u University of Macedonia, Department of Applied Informatics, School of Information Sciences, Thessaloniki, Greece (GRID:grid.10212.30) (ISNI:0000 0000 9902 5603) | |
| 773 | 0 | |t Journal of Computers in Education |g vol. 11, no. 4 (Dec 2024), p. 1283 | |
| 786 | 0 | |d ProQuest |t Education Database | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3126813973/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text |u https://www.proquest.com/docview/3126813973/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text - PDF |u https://www.proquest.com/docview/3126813973/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch |