Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
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| Publicado en: | arXiv.org (Dec 23, 2024), p. n/a |
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| Autor principal: | |
| Otros Autores: | , , , , , , , , |
| Publicado: |
Cornell University Library, arXiv.org
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| Materias: | |
| Acceso en línea: | Citation/Abstract Full text outside of ProQuest |
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| Resumen: | In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates. |
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| ISSN: | 2331-8422 |
| Fuente: | Engineering Database |