Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
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| Udgivet i: | arXiv.org (Dec 23, 2024), p. n/a |
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| Andre forfattere: | , , , , , , , , |
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Cornell University Library, arXiv.org
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| Fag: | |
| Online adgang: | Citation/Abstract Full text outside of ProQuest |
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|---|---|---|---|
| 001 | 3149109007 | ||
| 003 | UK-CbPIL | ||
| 022 | |a 2331-8422 | ||
| 035 | |a 3149109007 | ||
| 045 | 0 | |b d20241223 | |
| 100 | 1 | |a Kimberlee Chestnut Chang | |
| 245 | 1 | |a Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment | |
| 260 | |b Cornell University Library, arXiv.org |c Dec 23, 2024 | ||
| 513 | |a Working Paper | ||
| 520 | 3 | |a In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates. | |
| 653 | |a Design analysis | ||
| 653 | |a Design of experiments | ||
| 653 | |a Task scheduling | ||
| 653 | |a Real time | ||
| 653 | |a Teams | ||
| 653 | |a Task complexity | ||
| 653 | |a Human performance | ||
| 700 | 1 | |a Jensen, Reed | |
| 700 | 1 | |a Paleja, Rohan | |
| 700 | 1 | |a Polk, Sam L | |
| 700 | 1 | |a Seater, Rob | |
| 700 | 1 | |a Jackson Steilberg | |
| 700 | 1 | |a Curran Schiefelbein | |
| 700 | 1 | |a Scheldrup, Melissa | |
| 700 | 1 | |a Gombolay, Matthew | |
| 700 | 1 | |a Ramirez, Mabel D | |
| 773 | 0 | |t arXiv.org |g (Dec 23, 2024), p. n/a | |
| 786 | 0 | |d ProQuest |t Engineering Database | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3149109007/abstract/embedded/ZKJTFFSVAI7CB62C?source=fedsrch |
| 856 | 4 | 0 | |3 Full text outside of ProQuest |u http://arxiv.org/abs/2412.17954 |