Leveraging Grammarware for Active Video Game Development
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| Publicado en: | Applied Sciences vol. 15, no. 8 (2025), p. 4253 |
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| Autor principal: | |
| Otros Autores: | , , , |
| Publicado: |
MDPI AG
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| Materias: | |
| Acceso en línea: | Citation/Abstract Full Text + Graphics Full Text - PDF |
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| Resumen: | This paper presents a grammarware-based approach to developing active video games (AVGs) for sensor-driven training systems. The GCGame domain-specific language (DSL) is introduced to define game logic, sensor interactions, and timing behavior formally. This approach ensures cross-platform consistency, supports real-time configurability, and simplifies the integration of optimization and visualization tools. The presented system, called GCBLE, serves as a case study, demonstrating how grammarware enhances modularity, maintainability, and adaptability in real-world physical interaction applications. The results highlight the potential of a DSL-driven design to bridge the gap between developers and domain experts in embedded interactive systems. |
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| ISSN: | 2076-3417 |
| DOI: | 10.3390/app15084253 |
| Fuente: | Publicly Available Content Database |