Leveraging Grammarware for Active Video Game Development

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Detalles Bibliográficos
Publicado en:Applied Sciences vol. 15, no. 8 (2025), p. 4253
Autor principal: Črepinšek Matej
Otros Autores: Kosar Tomaž, Moravec Matej, Ravber Miha, Mernik Marjan
Publicado:
MDPI AG
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Acceso en línea:Citation/Abstract
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Descripción
Resumen:This paper presents a grammarware-based approach to developing active video games (AVGs) for sensor-driven training systems. The GCGame domain-specific language (DSL) is introduced to define game logic, sensor interactions, and timing behavior formally. This approach ensures cross-platform consistency, supports real-time configurability, and simplifies the integration of optimization and visualization tools. The presented system, called GCBLE, serves as a case study, demonstrating how grammarware enhances modularity, maintainability, and adaptability in real-world physical interaction applications. The results highlight the potential of a DSL-driven design to bridge the gap between developers and domain experts in embedded interactive systems.
ISSN:2076-3417
DOI:10.3390/app15084253
Fuente:Publicly Available Content Database