Exploring the Impact of Digital Gameplay on Behavioral Intentions in Learning Graphics Programming Courses
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| Publikašuvnnas: | Contemporary Educational Technology vol. 17, no. 2 (2025) |
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| Váldodahkki: | |
| Eará dahkkit: | , , , |
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Contemporary Educational Technology
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| Liŋkkat: | Citation/Abstract Full text outside of ProQuest |
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