The Role of Virtual and Augmented Reality in Industrial Design: A Case Study of Usability Assessment

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Publicado en:Applied Sciences vol. 15, no. 15 (2025), p. 8725-8756
Autor principal: Martín-Mariscal, Amanda
Otros Autores: Torres-Leal, Carmen, Aguilar-Planet, Teresa, Peralta Estela
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MDPI AG
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100 1 |a Martín-Mariscal, Amanda  |u Departamento de Ingeniería del Diseño, Escuela Politécnica Superior, Universidad de Sevilla, 41011 Sevilla, Spain; cartorlea@alum.us.es (C.T.-L.); maguilar8@us.es (T.A.-P.) 
245 1 |a The Role of Virtual and Augmented Reality in Industrial Design: A Case Study of Usability Assessment 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a The integration of virtual and augmented reality is transforming processes in the field of product design. This study evaluates the usability of immersive digital tools applied to industrial design through a combined market research and empirical case study, using the software ‘Gravity Sketch’ and the immersive headset ‘Meta Quest 3’. An embedded single case study was conducted based on the international standard ISO 9241-11, considering the dimensions of effectiveness, efficiency, and satisfaction, analysed through nine indicators: tasks completed, time to complete tasks, dimensional accuracy, interoperability, interactivity, fatigue, human error, learning curve, and perceived creativity. The results show a progressive improvement in user–system interaction across the seven Design Units, as users become more familiar with immersive technologies. Effectiveness improves as users gain experience, though it remains sensitive to design complexity. Efficiency shows favourable values even in early stages, reflecting operational fluency despite learning demands. Satisfaction records the greatest improvement, driven by smoother interaction and greater creative freedom. These findings highlight the potential of immersive tools to support design processes while also underlining the need for future research on sustained usability, interface ergonomics, and collaborative workflows in extended reality environments. 
653 |a Augmented reality 
653 |a Software 
653 |a Usability 
653 |a Collaboration 
653 |a Industrial design 
653 |a Computer aided design--CAD 
653 |a Small & medium sized enterprises-SME 
653 |a Market research 
653 |a 3-D printers 
653 |a Automation 
653 |a Immersive technology 
653 |a Virtual reality 
653 |a Product design 
653 |a Product development 
653 |a Efficiency 
653 |a Case studies 
700 1 |a Torres-Leal, Carmen  |u Departamento de Ingeniería del Diseño, Escuela Politécnica Superior, Universidad de Sevilla, 41011 Sevilla, Spain; cartorlea@alum.us.es (C.T.-L.); maguilar8@us.es (T.A.-P.) 
700 1 |a Aguilar-Planet, Teresa  |u Departamento de Ingeniería del Diseño, Escuela Politécnica Superior, Universidad de Sevilla, 41011 Sevilla, Spain; cartorlea@alum.us.es (C.T.-L.); maguilar8@us.es (T.A.-P.) 
700 1 |a Peralta Estela  |u Departamento de Ingeniería del Diseño, Escuela Politécnica Superior, Universidad de Sevilla, 41011 Sevilla, Spain; cartorlea@alum.us.es (C.T.-L.); maguilar8@us.es (T.A.-P.) 
773 0 |t Applied Sciences  |g vol. 15, no. 15 (2025), p. 8725-8756 
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