High-Resolution Hogel Image Generation Using GPU Acceleration

-д хадгалсан:
Номзүйн дэлгэрэнгүй
-д хэвлэсэн:Photonics vol. 12, no. 9 (2025), p. 882-895
Үндсэн зохиолч: Kang Hyunmin
Бусад зохиолчид: Kim Byungjoon, Seo Yongduek
Хэвлэсэн:
MDPI AG
Нөхцлүүд:
Онлайн хандалт:Citation/Abstract
Full Text + Graphics
Full Text - PDF
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022 |a 2304-6732 
024 7 |a 10.3390/photonics12090882  |2 doi 
035 |a 3254624686 
045 2 |b d20250101  |b d20251231 
084 |a 231546  |2 nlm 
100 1 |a Kang Hyunmin  |u Digital Healthcare Center, Gumi Electronics & Information Technology Research Institute, Gumi 39253, Republic of Korea; khm@geri.re.kr 
245 1 |a High-Resolution Hogel Image Generation Using GPU Acceleration 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a A holographic stereogram displays reconstructed 3D images by rearranging multiple 2D viewpoint images into small holographic pixels (hogels). However, conventional CPU-based hogel generation processes these images sequentially, causing computation times to soar with as the resolution and number of viewpoints increase, which makes real-time implementation difficult. In this study, we introduce a GPU-accelerated parallel processing method to speed up the generation of high-resolution hogel images and achieve near-real-time performance. Specifically, we implement the pixel-rearrangement algorithm for multiple viewpoint images as a CUDA-based GPU kernel, designing it so that thousands of threads process individual pixels simultaneously. We also optimize CPU–GPU data transfers and improve memory access efficiency to maximize GPU parallel performance. The experimental results show that the proposed method achieves over a 5× speedup compared to the CPU across resolutions from FHD to 8K while maintaining output image quality equivalent to that of the CPU approach. Notably, we confirm near-real-time performance by processing large-scale 8K resolution with 16 viewpoints in just tens of milliseconds. This achievement significantly alleviates the computational bottleneck in large-scale holographic image synthesis, bringing real-time 3D holographic displays one step closer to realization. Furthermore, the proposed GPU acceleration technique is expected to serve as a foundational technology for real-time high-resolution hogel image generation in next-generation immersive display devices such as AR/VR/XR. 
653 |a Parallel processing 
653 |a Central processing units--CPUs 
653 |a Holography 
653 |a Pixels 
653 |a Image resolution 
653 |a Image reconstruction 
653 |a Display devices 
653 |a Graphics processing units 
653 |a Optimization techniques 
653 |a High resolution 
653 |a Acceleration 
653 |a Methods 
653 |a Algorithms 
653 |a Image quality 
653 |a Real time 
653 |a Performance evaluation 
653 |a Stereograms 
653 |a Image processing 
700 1 |a Kim Byungjoon  |u Korean AI Certification, Seoul 04778, Republic of Korea 
700 1 |a Seo Yongduek  |u Department of Artificial Intelligence, Sogang University, Seoul 04107, Republic of Korea 
773 0 |t Photonics  |g vol. 12, no. 9 (2025), p. 882-895 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3254624686/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/3254624686/fulltextwithgraphics/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3254624686/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch