Exploring Gamified Computer-Assisted Instruction in College English Vocabulary Teaching

Spremljeno u:
Bibliografski detalji
Izdano u:International Journal of Web-Based Learning and Teaching Technologies vol. 20, no. 1 (2025), p. 1-20
Glavni autor: Tan, Yi
Izdano:
IGI Global
Teme:
Online pristup:Citation/Abstract
Full Text - PDF
Oznake: Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!
Opis
Sažetak:With advancements in technology, traditional college English vocabulary instruction faces challenges such as limited interactivity and student disengagement. Gamified computer-assisted instruction, which combines educational technology and psychology principles, has emerged as a solution. By incorporating game elements like points, task progression, and rewards, this approach creates an interactive and motivating learning environment. Based on constructivist and self-determination theories, this study tests a gamified framework using a self-developed platform. Results show that gamified tasks reduce resistance to learning, improve autonomous learning, and enhance collaboration. Compared to traditional methods, game mechanics increase language input/output and diversify learning approaches. This research offers practical and theoretical support for reforming English vocabulary instruction in higher education.
ISSN:1548-1093
1548-1107
Digitalni identifikator objekta:10.4018/IJWLTT.390256
Izvor:Engineering Database