Exploring Gamified Computer-Assisted Instruction in College English Vocabulary Teaching
Guardado en:
| Publicado en: | International Journal of Web-Based Learning and Teaching Technologies vol. 20, no. 1 (2025), p. 1-20 |
|---|---|
| Autor principal: | |
| Publicado: |
IGI Global
|
| Materias: | |
| Acceso en línea: | Citation/Abstract Full Text - PDF |
| Etiquetas: |
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
| Resumen: | With advancements in technology, traditional college English vocabulary instruction faces challenges such as limited interactivity and student disengagement. Gamified computer-assisted instruction, which combines educational technology and psychology principles, has emerged as a solution. By incorporating game elements like points, task progression, and rewards, this approach creates an interactive and motivating learning environment. Based on constructivist and self-determination theories, this study tests a gamified framework using a self-developed platform. Results show that gamified tasks reduce resistance to learning, improve autonomous learning, and enhance collaboration. Compared to traditional methods, game mechanics increase language input/output and diversify learning approaches. This research offers practical and theoretical support for reforming English vocabulary instruction in higher education. |
|---|---|
| ISSN: | 1548-1093 1548-1107 |
| DOI: | 10.4018/IJWLTT.390256 |
| Fuente: | Engineering Database |