Benefits of the Implementation of Gamification on Virtual Learning Environments /
In recent years, the implementation of technological tools has taken a fundamental role in virtual learning environments. Educators have begun to innovate their classes through the application of these new technologies, which present an enormous variety of advantages that help to facilitate the teac...
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| フォーマット: | 学位論文 図書 |
| 言語: | 英語 |
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| オンライン・アクセス: | https://hdl.handle.net/20.500.14492/29882 OPACで表示 |
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| 100 | 1 | |a Carpio Beltrán, Íngrid Soraya |e autor | |
| 245 | 1 | 0 | |a Benefits of the Implementation of Gamification on Virtual Learning Environments / |c por Íngrid Soraya Carpio Beltrán, Catherin Xiomara Serrano Vásquez, José Arnulfo Martínez Mejía ; docente del curso Sey Danisia Najarro de Alvarado ; docente coordinador Miguel Ángel Carranza Campos. |
| 264 | 3 | |a San Salvador, El Salvador : |b Universidad de El Salvador, |c 2023 | |
| 300 | |a 39 hojas : |c 28 cm. |b ilustraciones (fotografías a color) ; | ||
| 336 | |2 rdacontent |a texto |b txt | ||
| 337 | |2 rdamedia |a sin mediación |b n | ||
| 338 | |2 rdacarrier |a volumen |b nc | ||
| 500 | |a Incluye appendixes. | ||
| 500 | |a Curso de especializaciòn | ||
| 502 | |a Tesis para optar al titulo de -- (Licenciatura en Idioma Inglés Opción Enseñanza) -- Universidad de El Salvador, San Salvador, 2023. | ||
| 504 | |a Bibliografía : hojas 27-28. | ||
| 520 | |a In recent years, the implementation of technological tools has taken a fundamental role in virtual learning environments. Educators have begun to innovate their classes through the application of these new technologies, which present an enormous variety of advantages that help to facilitate the teaching-learning process in virtual environments. The purpose of this academic paper is to describe the activities developed during the Specialization Course in the Administration of Virtual Environments for Foreign Languages Teaching and Learning offered by the Language Department of the University of El Salvador. The course was divided in three modules, and each one of them provided significant learning about theories of learning in virtual environments, learning management systems (LMS), platforms for video conferences, technological tools, fundamentals and principles of using technological tools, fundamentals of using multimedia resources in a virtual learning Environment, and the creation and appropriate use of didactics materials. In addition, the report presents an overview of online education, virtual learning environments and gamification, which are important topics studied during the specialization course. | ||
| 521 | |a Audiencia general. | ||
| 653 | |a Gamification | ||
| 653 | |a Virtual learning environments | ||
| 653 | |a Online education | ||
| 653 | |a Technological tools | ||
| 653 | |a Teaching-learning process | ||
| 700 | 1 | |a Serrano Vásquez, Catherin Xiomara |e autor | |
| 700 | 1 | |a Martínez Mejía, José Arnulfo |e autor | |
| 700 | 1 | |a Najarro de Alvarado, Sey Danisia |e docente del curso | |
| 700 | 1 | |a Carranza Campos, Miguel Ángel |e docente coordinador | |
| 856 | 4 | |u https://hdl.handle.net/20.500.14492/29882 | |
| 942 | |2 Dewey Decimal Classification |c Thesis and academic dissertations | ||
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| 999 | |c 245029 |d 245581 | ||
| 952 | |1 Disponible |2 Dewey Decimal Classification |8 Tesario |a Biblioteca de Ciencias y Humanidades |b Biblioteca de Ciencias y Humanidades |c Tesis |e Estudiantes |i 14104732 |l 0 |p 14104732 |r 2024-02-12 00:00:00 |w 2024-02-12 |y Thesis and academic dissertations | ||