Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review

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Publicat a:Technologies vol. 13, no. 3 (2025), p. 113
Autor principal: Gundersen, Sindre Wennevold
Altres autors: Lampropoulos, Georgios
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MDPI AG
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024 7 |a 10.3390/technologies13030113  |2 doi 
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045 2 |b d20250101  |b d20251231 
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100 1 |a Gundersen, Sindre Wennevold  |u Department of Computer Science and Communication, Østfold University College, 1757 Halden, Norway; <email>sindre.w.gundersen@hiof.no</email> 
245 1 |a Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a Computational thinking and problem-solving skills have become vital for students to develop. Digital games and serious games are increasingly being used in educational settings and present great potential to aid students’ learning. This study aims to explore the role and impact of serious games and digital games on students’ computational thinking and programming skills in primary, secondary, and K-12 education through a systematic review of the existing literature. Four research questions were set to be examined. Following the PRISMA framework, 78 studies deriving from IEEE, Scopus, and Web of Science over the period of 2011–2024 are examined. The studies are categorized into Theoretical and Review studies, Proposal and Showcase studies, and Experimental and Case studies. Based on the results, serious games and digital games arose as meaningful educational tools that are positively viewed by education stakeholders and that can effectively support and improve K-12 education students’ computational thinking and programming skills. Among the benefits identified, it was revealed that serious games offer enjoyable and interactive learning experiences that can improve students’ learning performance, engagement, and motivation, enhance students’ confidence and focus, and promote self-regulated learning and personalized learning. Additionally, serious games emerged as an educational means that can effectively support social learning and provide real-time feedback. The challenges identified were related to the selection of games and the game-related design elements, decisions, and approaches. Hence, the study highlights the significance of the design of serious games and the need to cultivate students’ computational thinking, problem-solving, and social skills from a young age. Finally, the study reveals key design principles and aspects to consider when developing serious games and digital games and highlights the need to involve education stakeholders throughout the design and development process. 
653 |a Problem solving 
653 |a Motivation 
653 |a Students 
653 |a Collaboration 
653 |a Computer science 
653 |a Learning 
653 |a Educational objectives 
653 |a Science education 
653 |a Education 
653 |a Skills 
653 |a Knowledge acquisition 
653 |a Programming 
653 |a Literature reviews 
653 |a Learning activities 
653 |a Cognitive ability 
653 |a Real time 
653 |a Systematic review 
653 |a Games 
653 |a Cognition & reasoning 
653 |a Computer & video games 
700 1 |a Lampropoulos, Georgios  |u Department of Computer Science and Communication, Østfold University College, 1757 Halden, Norway; <email>sindre.w.gundersen@hiof.no</email>; Department of Education, School of Education, University of Nicosia, 2417 Nicosia, Cyprus; Department of Applied Informatics, School of Information Sciences, University of Macedonia, 54636 Thessaloniki, Greece 
773 0 |t Technologies  |g vol. 13, no. 3 (2025), p. 113 
786 0 |d ProQuest  |t Materials Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3182212428/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/3182212428/fulltextwithgraphics/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3182212428/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch