Learning with Mixed Reality: From the Conference Room to the Classroom
I tiakina i:
| I whakaputaina i: | International Journal of Advanced Corporate Learning vol. 18, no. 2 (2025), p. 40 |
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| Kaituhi matua: | |
| Ētahi atu kaituhi: | |
| I whakaputaina: |
International Association of Online Engineering (IAOE)
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| Ngā marau: | |
| Urunga tuihono: | Citation/Abstract Full Text - PDF |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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| Whakarāpopotonga: | Mixed reality technology marries human and artificial intelligence and provides an authentic and responsive learning experience. It has been used to increase learning in a variety of educational settings. Recently, custom mixed reality scenarios have been created that redefine learning by providing opportunities to develop and assess skills that were otherwise not available. Two areas of contemporary interest are the development of interpersonal skills in business education and the development of professionalism in preservice teachers. |
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| ISSN: | 1867-5565 |
| DOI: | 10.3991/ijac.v18i2.52569 |
| Puna: | ABI/INFORM Global |