MARC

LEADER 00000nab a2200000uu 4500
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022 |a 2227-7102 
022 |a 2076-3344 
024 7 |a 10.3390/educsci15050627  |2 doi 
035 |a 3211936492 
045 2 |b d20250101  |b d20251231 
084 |a 231457  |2 nlm 
100 1 |a Kaewkamnerd Saowaluck  |u National Electronics and Computer Technology Center, NSTDA, Pathum Thani 12120, Thailand 
245 1 |a Enhancing Computational Thinking of Deaf Students Using STEAM Approach 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a Computational thinking (CT), an interrelation of skills and practices, is a crucial competency that empowers individuals to tackle logical problems, enabling them to overcome various challenges in their daily lives. To help Deaf students (those with hearing loss and using sign language for communication) enhance their CT, a STEAM learning program using a physical computing tool is proposed. The learning program composes four courses: learning concepts, implementing concepts, finding solutions to real problems and developing innovations. The program engaged Deaf students from 18 Deaf schools. It is geared towards boosting students’ CT and facilitating their capacity to devise technology-based solutions. The program measured students’ CT effectiveness based on the CT framework: concepts, practices, and perspectives. The measurement encompassed multiple-choice assessments for CT concepts, task rubrics for CT practices, and interview and invention observations for CT perspectives. The program concludes with participating in a science project competition, using a physical computing tool, called KidBright, to solve real-world issues by integrating science, mathematics, and art. After completing the learning program, Deaf students demonstrated an improved understanding of CT concepts, performing high-level CT practices, and expressing strong CT perspectives. These indicate that a STEAM learning program utilizing a physical computing tool can help Deaf students enhance their computational thinking. 
653 |a Problem solving 
653 |a Teaching 
653 |a Students 
653 |a Computer science 
653 |a Mathematics education 
653 |a STEM education 
653 |a Automation 
653 |a Python 
653 |a Robotics 
653 |a Technology education 
653 |a Science education 
653 |a Science teachers 
653 |a Engineering 
653 |a Learning 
653 |a Literacy 
653 |a Deafness 
653 |a Multiple choice 
653 |a Language Skills 
653 |a Nonverbal Communication 
653 |a Influence of Technology 
653 |a Creative Thinking 
653 |a Learning Strategies 
653 |a Computer Science Education 
653 |a Educational Technology 
653 |a Art Expression 
653 |a Engineering Technology 
653 |a Middle Schools 
653 |a Educational Theories 
653 |a Creative Activities 
653 |a Computer Assisted Instruction 
653 |a Coding 
653 |a Programming Languages 
653 |a Engineering Education 
653 |a Reading Rate 
653 |a Mathematical Concepts 
653 |a Learner Engagement 
653 |a Educational Strategies 
653 |a Algorithms 
700 1 |a Suwannarat Alisa  |u National Science and Technology Development Agency, Pathum Thani 12120, Thailand; alisa.suw@nstda.or.th 
773 0 |t Education Sciences  |g vol. 15, no. 5 (2025), p. 627 
786 0 |d ProQuest  |t Education Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3211936492/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/3211936492/fulltextwithgraphics/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3211936492/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch