Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture. Artificial Intelligence Memo No. 396
I tiakina i:
| I whakaputaina i: | ERIC, Resources in Education (RIE) (Dec 1976), p. 1-22 |
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| Kaituhi matua: | |
| I whakaputaina: |
Artificial Intelligence Lab
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| Ngā marau: | |
| Urunga tuihono: | Citation/Abstract Full text outside of ProQuest |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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| Whakarāpopotonga: | This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as much of it is in the form of a monologue that reflects a programer's mind who is working on a project. The paper concludes with the goals of the project that were attained and contains suggestions for further extension of the investigation. (MP) |
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| Puna: | ERIC |