Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture. Artificial Intelligence Memo No. 396

Сохранить в:
Библиографические подробности
Опубликовано в::ERIC, Resources in Education (RIE) (Dec 1976), p. 1-22
Главный автор: Solomon, Cynthia J.
Опубликовано:
Artificial Intelligence Lab
Предметы:
Online-ссылка:Citation/Abstract
Full text outside of ProQuest
Метки: Добавить метку
Нет меток, Требуется 1-ая метка записи!
Описание
Краткий обзор:This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as much of it is in the form of a monologue that reflects a programer's mind who is working on a project. The paper concludes with the goals of the project that were attained and contains suggestions for further extension of the investigation. (MP)
Источник:ERIC