MARC

LEADER 00000nab a2200000uu 4500
001 3156573630
003 UK-CbPIL
022 |a 2155-7098 
022 |a 2155-7101 
024 7 |a 10.4018/IJCALLT.367601  |2 doi 
035 |a 3156573630 
045 2 |b d20250101  |b d20251231 
084 |a 203028  |2 nlm 
100 1 |a Wu, Junjie Gavin  |u Macao Polytechnic University, Macao 
245 1 |a Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning 
260 |b IGI Global  |c 2025 
513 |a Journal Article 
520 3 |a Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to the emerging availability of these new technologies. This position paper begins with a short review of the educational benefits of DGBLL, followed by a discussion of the use of AR/VR in language learning. To illustrate the potential use of AR/VR in DGBLL, recent empirical studies are reviewed. Based on this analysis, a new model for integrating AR/VR in DGBLL is proposed. The paper ends with suggestions for how DGBLL with AR/VR technologies can be used in future educational endeavors. 
653 |a Teaching 
653 |a Games 
653 |a Virtual reality 
653 |a Computer & video games 
653 |a Teachers 
653 |a Augmented reality 
653 |a Learning 
653 |a Education 
653 |a Computer assisted language learning 
653 |a Language acquisition 
653 |a Augmentation 
653 |a Second language learning 
653 |a Language 
653 |a Computer Simulation 
653 |a Linguistic Input 
653 |a Learning Activities 
653 |a Critical Thinking 
653 |a Learning Motivation 
653 |a Language Teachers 
653 |a Memory 
653 |a Educational Theories 
653 |a Interpersonal Relationship 
653 |a Educational Objectives 
653 |a Language Proficiency 
653 |a Learner Engagement 
653 |a Game Based Learning 
653 |a Cultural Relevance 
653 |a Educational Benefits 
653 |a Language Skills 
653 |a Influence of Technology 
653 |a Learning Processes 
653 |a Educational Technology 
653 |a Learning Theories 
653 |a Periodicals 
653 |a Computer Assisted Instruction 
653 |a English Learners 
653 |a Cultural Context 
700 1 |a Zhang, Danyang  |u Shenzhen University, China 
700 1 |a Lee, Sangmin-Michelle  |u Kyung Hee University, South Korea 
700 1 |a Xian, Junhua  |u Macao Polytechnic University, Macao 
773 0 |t International Journal of Computer - Assisted Language Learning and Teaching  |g vol. 15, no. 1 (2025), p. 1-16 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3156573630/abstract/embedded/ZKJTFFSVAI7CB62C?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3156573630/fulltextPDF/embedded/ZKJTFFSVAI7CB62C?source=fedsrch