Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning
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| Опубликовано в:: | International Journal of Computer - Assisted Language Learning and Teaching vol. 15, no. 1 (2025), p. 1-16 |
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| Главный автор: | |
| Другие авторы: | , , |
| Опубликовано: |
IGI Global
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| Предметы: | |
| Online-ссылка: | Citation/Abstract Full Text - PDF |
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| Краткий обзор: | Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to the emerging availability of these new technologies. This position paper begins with a short review of the educational benefits of DGBLL, followed by a discussion of the use of AR/VR in language learning. To illustrate the potential use of AR/VR in DGBLL, recent empirical studies are reviewed. Based on this analysis, a new model for integrating AR/VR in DGBLL is proposed. The paper ends with suggestions for how DGBLL with AR/VR technologies can be used in future educational endeavors. |
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| ISSN: | 2155-7098 2155-7101 |
| DOI: | 10.4018/IJCALLT.367601 |
| Источник: | Advanced Technologies & Aerospace Database |