Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning

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Опубликовано в::International Journal of Computer - Assisted Language Learning and Teaching vol. 15, no. 1 (2025), p. 1-16
Главный автор: Wu, Junjie Gavin
Другие авторы: Zhang, Danyang, Lee, Sangmin-Michelle, Xian, Junhua
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IGI Global
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Краткий обзор:Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to the emerging availability of these new technologies. This position paper begins with a short review of the educational benefits of DGBLL, followed by a discussion of the use of AR/VR in language learning. To illustrate the potential use of AR/VR in DGBLL, recent empirical studies are reviewed. Based on this analysis, a new model for integrating AR/VR in DGBLL is proposed. The paper ends with suggestions for how DGBLL with AR/VR technologies can be used in future educational endeavors.
ISSN:2155-7098
2155-7101
DOI:10.4018/IJCALLT.367601
Источник:Advanced Technologies & Aerospace Database