Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry"
I tiakina i:
| I whakaputaina i: | Communications in Information Literacy vol. 18, no. 1 (2024), p. 56 |
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| Kaituhi matua: | |
| Ētahi atu kaituhi: | |
| I whakaputaina: |
Communications in Information Literacy
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| Ngā marau: | |
| Urunga tuihono: | Citation/Abstract Full Text Full Text - PDF Full text outside of ProQuest |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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| Whakarāpopotonga: | The Framework for Information Literacy for Higher Education posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale. |
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| ISSN: | 1933-5954 |
| Puna: | Library Science Database |