Unlocking the Business Potential of Virtual Worlds

I tiakina i:
Ngā taipitopito rārangi puna kōrero
I whakaputaina i:MIT Sloan Management Review vol. 52, no. 3 (Spring 2011), p. 14
Kaituhi matua: Nevo, Saggi
Ētahi atu kaituhi: Nevo, Dorit, Carmel, Erran
I whakaputaina:
Massachusetts Institute of Technology, Cambridge, MA
Ngā marau:
Urunga tuihono:Citation/Abstract
Full Text - PDF
Ngā Tūtohu: Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
Whakaahuatanga
Whakarāpopotonga:For businesses, virtual worlds - computer-simulated environments in which individuals interact with one another via avatars representing their digital selves - offer a collaborative tool that has a number of possible uses, from saving money on travel and conference expenses to employee training. But despite virtual worlds organizational potential, their workplace usage is still low, and a number of initial attempts by companies to establish a presence in virtual worlds met with failure. The challenge for longer-term virtual world adoption by corporations lies in clearly demonstrating the technology's business value to the organization.
ISSN:1532-9194
0019-848X
Puna:ABI/INFORM Global