Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning
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| Wydane w: | International Journal of Computer - Assisted Language Learning and Teaching vol. 15, no. 1 (2025), p. 1-16 |
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| 1. autor: | |
| Kolejni autorzy: | , , |
| Wydane: |
IGI Global
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| Hasła przedmiotowe: | |
| Dostęp online: | Citation/Abstract Full Text - PDF |
| Etykiety: |
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| Streszczenie: | Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to the emerging availability of these new technologies. This position paper begins with a short review of the educational benefits of DGBLL, followed by a discussion of the use of AR/VR in language learning. To illustrate the potential use of AR/VR in DGBLL, recent empirical studies are reviewed. Based on this analysis, a new model for integrating AR/VR in DGBLL is proposed. The paper ends with suggestions for how DGBLL with AR/VR technologies can be used in future educational endeavors. |
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| ISSN: | 2155-7098 2155-7101 |
| DOI: | 10.4018/IJCALLT.367601 |
| Źródło: | Advanced Technologies & Aerospace Database |