Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning
সংরক্ষণ করুন:
| প্রকাশিত: | International Journal of Computer - Assisted Language Learning and Teaching vol. 15, no. 1 (2025), p. 1-16 |
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| প্রধান লেখক: | |
| অন্যান্য লেখক: | , , |
| প্রকাশিত: |
IGI Global
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| বিষয়গুলি: | |
| অনলাইন ব্যবহার করুন: | Citation/Abstract Full Text - PDF |
| ট্যাগগুলো: |
কোনো ট্যাগ নেই, প্রথমজন হিসাবে ট্যাগ করুন!
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| সার সংক্ষেপ: | Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to the emerging availability of these new technologies. This position paper begins with a short review of the educational benefits of DGBLL, followed by a discussion of the use of AR/VR in language learning. To illustrate the potential use of AR/VR in DGBLL, recent empirical studies are reviewed. Based on this analysis, a new model for integrating AR/VR in DGBLL is proposed. The paper ends with suggestions for how DGBLL with AR/VR technologies can be used in future educational endeavors. |
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| আইএসএসএন: | 2155-7098 2155-7101 |
| ডিওআই: | 10.4018/IJCALLT.367601 |
| সম্পদ: | Advanced Technologies & Aerospace Database |