The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
Shranjeno v:
| izdano v: | Journal of Computer & Systems Sciences International vol. 52, no. 3 (May 2013), p. 410 |
|---|---|
| Glavni avtor: | |
| Drugi avtorji: | , , , |
| Izdano: |
Springer Nature B.V.
|
| Teme: | |
| Online dostop: | Citation/Abstract Full Text Full Text - PDF |
| Oznake: |
Brez oznak, prvi označite!
|
Komentirajte kot prvi!