An adaptive virtual reality game for programming education using fuzzy cognitive maps and pedagogical models

I tiakina i:
Ngā taipitopito rārangi puna kōrero
I whakaputaina i:Smart Learning Environments vol. 12, no. 1 (Dec 2025), p. 62
Kaituhi matua: Marougkas, Andreas
Ētahi atu kaituhi: Troussas, Christos, Krouska, Akrivi, Sgouropoulou, Cleo
I whakaputaina:
Springer Nature B.V.
Ngā marau:
Urunga tuihono:Citation/Abstract
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