An adaptive virtual reality game for programming education using fuzzy cognitive maps and pedagogical models

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Bibliográfalaš dieđut
Publikašuvnnas:Smart Learning Environments vol. 12, no. 1 (Dec 2025), p. 62
Váldodahkki: Marougkas, Andreas
Eará dahkkit: Troussas, Christos, Krouska, Akrivi, Sgouropoulou, Cleo
Almmustuhtton:
Springer Nature B.V.
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